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Re: Preloading sounds
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Re: Preloading sounds


  • Subject: Re: Preloading sounds
  • From: Mike Brinkman <email@hidden>
  • Date: Wed, 21 Jan 2004 11:35:50 -0500

I tried playing iTunes in the background, and it's definitely NOT a problem
with sound hardware gone to sleep.

I guess this is a known problem with both NSImage & NSSound, being that they
are slow/unresponsive. Learning Cocoa with Objective C had a method for
preloading images because NSImage is slow. I tried to do a similar thing
with NSSound, but it also didn't work.

I searched through the CocoaDev archive, I'm surprised that nobody has
brought this up before. Certainly there's got to be a way around this aside
from playing a silent sound?

On 1/21/04 1:44 AM, "m" <email@hidden> wrote:

> On Jan 20, 2004, at 5:48 PM, Mike Brinkman wrote:
>
>> I wrote a simple Tic Tac Toe game in Cocoa, and it works pretty well
>> for the
>> most part. The only real problem I'm encountering is that the first
>> time I
>> play a sound, there is a brief delay.
>
> Betcha what's going on here is that the sound hardware has gone to
> sleep and takes a moment to turn on. See if it doesn't happen if you
> have iTunes playing something when your app makes sound.
>
> A workaround I have used is to have a silent sound that I start playing
> a moment before I'm likely to need a sound. You could also just
> periodically play the sound to keep the sound hardware awake.
>
> A less quick and dirty solution would be to programatically disable the
> powering down of the sound system by the power manager. Have a gander
> at the docs.
>
> _murat
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  • Follow-Ups:
    • Re: Preloading sounds
      • From: Andreas Mayer <email@hidden>
References: 
 >Re: Preloading sounds (From: m <email@hidden>)

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