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[Q] CFSocket & RunLoop --2nd try
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[Q] CFSocket & RunLoop --2nd try


  • Subject: [Q] CFSocket & RunLoop --2nd try
  • From: Rogier Bosch <email@hidden>
  • Date: Thu, 22 Jan 2004 09:31:53 +0100

Hay Group,

ok, in the rebound :)

How do i end/stop the runloop when using CFSocket (UDP) & RunLoop (CFSocketCreateRunLoopSource)?

I would think that inside the callback function, cause i know when i have received the last bytes. So that's the place to stop the runloop?

On the other-hand i don't have a pointer to the runloop inside this (callback) function. While CFRunLoopGetCurrent() returns only the mainloop. So a CFRunLoopStop() -inside the callback- doesn't seem right.

So how to deal with this...?? or any pointers on the net are appreciated.

Thanks in advance!!

Roger
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