[Q] CFSocket & RunLoop --2nd try
[Q] CFSocket & RunLoop --2nd try
- Subject: [Q] CFSocket & RunLoop --2nd try
- From: Rogier Bosch <email@hidden>
- Date: Thu, 22 Jan 2004 09:31:53 +0100
Hay Group,
ok, in the rebound :)
How do i end/stop the runloop when using CFSocket (UDP) & RunLoop
(CFSocketCreateRunLoopSource)?
I would think that inside the callback function, cause i know when i
have received the last bytes. So that's the place to stop the runloop?
On the other-hand i don't have a pointer to the runloop inside this
(callback) function. While CFRunLoopGetCurrent() returns only the
mainloop. So a CFRunLoopStop() -inside the callback- doesn't seem
right.
So how to deal with this...?? or any pointers on the net are
appreciated.
Thanks in advance!!
Roger
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