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Re: Odd DO Problem...
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Re: Odd DO Problem...


  • Subject: Re: Odd DO Problem...
  • From: Laurent Daudelin <email@hidden>
  • Date: Sun, 25 Jan 2004 09:23:26 -0500

on 25/01/04 00:35, Dave Keck at email@hidden wrote:

> I'm writing a client/server that uses distributed objects and works
> over TCP. I'm using unsigned char arrays to send data (specifically,
> images), but I've run into a nasty problem.
>
> Whenever there's a byte that's assigned 0 in the unsigned char array,
> the DO system thinks that's the end of the unsigned char array, causing
> all the data after the 0 to be gibberish. One way I've thought of
> getting around this problem is setting all the 0's to 1's and then
> sending another array telling what indexes need to be changed from 1 to
> 0. This would allow the data to be sent to the client, and the client
> would change all the necessary 1's to 0's.
>
> Although this would probably work, it would cause the application to
> slow down, and it seems like a fairly large work-around.
>
> Is there another/a better way of sending data, that will accept 0's? I
> tried encapsulating the data into an NSData object awhile back, but I
> don't remember it working...

Why not sending an NSArray containing NSNumbers?

-Laurent.
--
============================================================================
Laurent Daudelin AIM/iChat: LaurentDaudelin <http://nemesys.dyndns.org>
Logiciels Nemesys Software mailto:email@hidden

"Programming today is a race between software engineers striving to build
bigger and better idiot-proof programs, and the Universe, trying to produce
bigger and better idiots. So far, the Universe is winning."
-Rich Cook
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  • Follow-Ups:
    • Re: Odd DO Problem...
      • From: Dave Keck <email@hidden>
References: 
 >Odd DO Problem... (From: Dave Keck <email@hidden>)

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