Re: Fullscreen application choices
Re: Fullscreen application choices
- Subject: Re: Fullscreen application choices
- From: Ricky Sharp <email@hidden>
- Date: Sun, 11 Jul 2004 17:28:53 -0500
On Jul 11, 2004, at 4:41 PM, Ricky Sharp wrote:
I'm starting to migrate my Carbon-based application shell (on which
all my apps are based) to Cocoa. The first task is to pick APIs to
achieve the following:
* Place blanking windows on all devices (monitors)
* Place a content window centered on the main device (or whatever
device the user chooses). The content window will represent my
"universe". The content window needs to receive normal events. I
dispatch the events to virtual "controls" that make up the universe.
* hide the menu bar and Dock.
[rest snipped]
Soon after I posted this, I stumbled across a very cool article at
Cocoa Dev Central:
<
http://cocoadevcentral.com/articles/000028.php>
It's exactly what I needed. It uses the direct display APIs to capture
the screen and creates a borderless window about the shielding
(blanking) window. Thus, I now have a nice window that can become the
key window and don't have to deal with drawing to the raw address of
the frame buffer.
Sorry for the noise,
___________________________________________________________
Ricky A. Sharp
mailto:email@hidden
Instant Interactive(tm)
http://www.instantinteractive.com
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