RE: interface design question
RE: interface design question
- Subject: RE: interface design question
- From: Francisco Tolmasky <email@hidden>
- Date: Wed, 2 Jun 2004 13:44:35 -0700
I think the first thing you need to do is consider the model of your
application and worry about the view later. By this I mean you should
design the structures that will represent these OpenGL widgets so that
you know how to handle them, then make a view that uses them, if not
you'll find yourself creating twice the code. For example, you may end
up making a nice view that shows you all the stuff and then stores the
information in itself, when you could have simply stored the
information in the actual representative object in the first place and
saved yourself the time of having to move the information.
Francisco Tolmasky
email@hidden
http://www-scf.usc.edu/~tolmasky/
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