Re: Debugging under 10.2
Re: Debugging under 10.2
- Subject: Re: Debugging under 10.2
- From: Darrin Cardani <email@hidden>
- Date: Thu, 3 Jun 2004 13:46:14 -0500
At 9:44 AM -0400 6/3/04, Brent Gulanowski wrote:
On Jun 3, 2004, at 8:54 AM, Darrin Cardani wrote:
I have an application written in XCode on 10.3. It runs fine under
10.3, but crashes on launch under 10.2. Looking at the crash log,
my code is not in the stack trace. Neither console.log nor
system.log have any useful information about the crash. How can I
debug this since XCode doesn't run under 10.2?
Are you sure it's a crash and not a failure to find a dynamic
library or framework you used in development?
Wouldn't the log say that it couldn't find a specific dynamic
library? For example, when I've accidentally used the Zero-Link
stuff, the log says that it can't find some Zero-Link related file.
I'm not seeing anything like that this time.
At 4:23 PM +0200 6/3/04, j o a r wrote:
Use the 10.2.8 Cross Development SDK that's included with Xcode (as
an optional install).
I am already.
At 7:17 AM -0700 6/3/04, email@hidden wrote:
* Could be a ZeroLink issue?
No, as I have ZeroLink turned off. (It bit me before on this project :-)
* Are you running the Deployment target?
No, but previous builds launched and ran just fine. This started
happening when I added a brushed metal textured window and buttons.
Which leads to...
* Are you nibs 10.2 compatible?
I originally had some metal buttons that IB's compatibility check
said were only 10.3 compatible. I changed them to regular buttons
with custom icons, and IB no longer says there's an incompatibility
with them. The only incompatibilities it lists is that one of my
table views has grid lines turned on, one of my windows has shadows
turned off, and one text field is invisible. The warnings in IB say
they won't show up the same in 10.2, but seems to imply that nothing
bad will happen. Is it being optimistic?
Thanks,
Darrin
--
Darrin Cardani - email@hidden
President, Buena Software, Inc.
<
http://www.buena.com/>
Video, Image and Audio Processing Development
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