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Re: Getting cartesian values from Bezier curve question
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Re: Getting cartesian values from Bezier curve question


  • Subject: Re: Getting cartesian values from Bezier curve question
  • From: David Blanton <email@hidden>
  • Date: Tue, 15 Jun 2004 09:51:58 -0600

On 6/15/04 8:11 AM, "Vince Ackerman" <email@hidden> wrote:

> Did you get an answer to this? I too need to find this method.
>
> Vince
>
> On Jun 14, 2004, at 16:05, dan donaldson wrote:
>
>> Hello Wise Ones
>>
>> I am considering adding a control to allow users to use a Bezier Path
>> to edit a set of values that change over time. The essentials are a
>> timeline with values determined by keyframes which will be represented
>> by Bezier nodes.
>>
>> My question is, is there a simple way to derive the y value of a
>> bezier line segment given an x coordinate. Assume that there is no
>> circumstance where more than one y value might exist for a given x
>> value. I don't see anything in the NSBezierPath documentation that
>> indicates that this is supported.
>>
>> For the purposes I will be putting this to, a close approximation - eg
>> 2% error - would suffice.
>>
>> Anyone?
>>
>> dan donaldson
Given 4 control points p0,p1,p2,p3 where pi = (xi,yi)

Then the x coordinate for a value of t in [0,1] is

x(t) = Axt^3 + Bxt^2 + Cxt + x0

And the y coordinate is

y(t) = Ayt^3 + Byt^2 + Cyt + y0


Where:

Cx = 3(x1-x0)
Bx = 3(x2-x1)-Cx
Ax = x3-x0-Cx-Bx

Cy, By, Ay are the same form with yi for xi
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References: 
 >Re: Getting cartesian values from Bezier curve question (From: Vince Ackerman <email@hidden>)

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