Re: Cocoa and flash
Re: Cocoa and flash
- Subject: Re: Cocoa and flash
- From: Ian was here <email@hidden>
- Date: Mon, 8 Aug 2005 19:18:03 -0700 (PDT)
You can play your flash movie through QuickTime, and
pass variables back and forth using QuickTime APIs
http://developer.apple.com/documentation/QuickTime/APIREF/AlphabeticalIndexofFunctions.htm
Here is some sample code for getting a variable from a
flash movie:
// Mouse down event inside of an NSMovieView subclass.
- (void)mouseDown:(NSEvent *)theEvent
{
[super mouseDown:theEvent];
Movie theMovie = [flashMovie QTMovie];
Track theTrack = GetMovieIndTrack( theMovie, 1 );
Media theMedia = GetTrackMedia( theTrack );
MediaHandler mediaHandler = GetMediaHandler( theMedia
);
char path;
char name = "name of desired flash variable"
Handle variableCStringOut;
FlashMediaGetFlashVariable( mediaHandler, &path,
&name, &variableCStringOut);
NSLog(@"%@", [NSString
stringWithCString:variableCStringOut]);
DisposeHandle(theVariableCStringOut);
}
This is from memory, I don't have my flash project in
front of me, but hopefully this will give you the
general idea.
The variableCStringOut points to a string that
contains your flash value.
Hope this helps.
--- Brad Stephens <email@hidden> wrote:
> Has anyone here embedded flash swfs in thier Cocoa
> app
> and have the Cocoa app recieve fscommands from the
> swf. I am just getting started with trying to do
> this, but I can not seem to find any sample code or
> any resources at all for that matter. Perhaps
> trying
> to use Cocoa is the wrong direction. Can someone
> point me in the right direction.
>
> Thank you,
> Brad
>
>
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