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Re: Cocoa Bindings - nondebuggable, non-obvious, procedural ???
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Re: Cocoa Bindings - nondebuggable, non-obvious, procedural ???


  • Subject: Re: Cocoa Bindings - nondebuggable, non-obvious, procedural ???
  • From: Mark Munz <email@hidden>
  • Date: Mon, 3 Jan 2005 14:34:51 -0600


On Jan 3, 2005, at 12:29 PM, mmalcolm crawford wrote:

On Jan 3, 2005, at 7:58 AM, Mark Munz wrote:

I agree 100%. Users expect magic (things just work the way the expected it to), but programmers need to be able to step through each piece to insure the results are expected (and that the unexpected is dealt with). I get the whole KVC, KVO concept. That's not what bugs me with bindings. It's the magic, in particular with NSArrayController that I've struggled with.


There is no magic.

Of course there is no magic, but if the behavior is non-obvious and without understanding, the results appear to be magic.


In my opinion, the fact that basic operations like Drag-n-Drop still require "glue code" defeats the purpose of a general purpose array controller.

In some respects drag and drop may be considered "simple", however there are a number of combinations of operation that one might want to perform, or not depending on the circumstances. Do you allow reordering? What pasteboard types do you allow? What actually happens on a drop (how do you retrieve what from the pasteboard, if indeed you do)? The existing table view delegate methods give a reasonable abstraction that allows customisation of all of these behaviours; I suspect that there would be complaints if bindings forced you to adopt a single model...

I would argue that setting up basic default behavior with the option to override would work, just like sorting. Perhaps provide a DNDDescriptor that answers the questions mentioned: Pasteboard Name, Allow Reordering, Pasteboard Types, etc. I know that many times, my tables are represented as NSArray of NSDictionary. It even looks like DNDArrayController could be close to the expected default behavior. that's the same argument used for NSArrayController now. Most of the time, we're writing the same basic glue code.


I can get stuff to work, but I don't understand why the stuff I got to work does what it does. It's very click-and-pray. I've would love to see an example of NSArrayController with just one basic type -- NSStrings.

As has been stated on several occasions on this list, because bindings rely largely on key value coding, strings do not work well as a model. Typically you need at least a dictionary.

OK - I think this may be at the heart of my problems. I did search the list archives, but apparently not on the right keywords. I found the discussions on using NSDictionary instead of NSString. My main use right now for bindings is the deal with Arrays of Strings. So is the best solution to convert all my NSArray of strings to NSArray of dictionaries? Or some other wrapper object? So I have to change my model so that I can using bindings? I saw a message by Daryn that mentions adding KVC support to NSMutableString (via Categories).


Is there a bottleneck for NSArrayController other than arrangedObjects? Perhaps just subclassing NSArrayController to map the NSString array would work.

Essentially, an example of a basic List. Start off without drag-n-drop support. Then add it.

That's basically what my Bookmarks example does. If you want to remove drag and drop support, simply revert the DNDArrayController to an NSArrayController.

When I said a basic list, I was referring to a single column list. Because the Bookmarks example has multiple columns, there is no mention of the problem with NSArrayControllers and NSString. The use of NSDictionary is a natural one in that case (because you have multiple columns). That's where I think I kept getting thrown off.


There is also a general flaw with using Interface Builder to develop applications -- there are no diagnostic tools that easily show connections (Outlets and Actions and Bindings) for each object. You essentially have to click on each object and view the connections, bindings individually.

Please file enhancement requests...

Already Done.

Finally FWIW, if the intent is to reduce code, I think there should be a way to support basic properties without having to write the glue code to access each one property.

It already does:
<http://developer.apple.com/documentation/Cocoa/Reference/Foundation/ ObjC_classic/Protocols/NSKeyValueCoding.html>

I must be missing something, because the answer does not seem obvious based on this. Are you referring to accessInstanceVariablesDirectly?


I do want to understand this. I will dig through the examples again with the new understanding that NSArrayController does not like simple NSObject arrays but rather more complex objects like NSDictionary. Perhaps that will help me shed the light on this whole area.

Mark Munz

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  • Follow-Ups:
    • Re: Cocoa Bindings - nondebuggable, non-obvious, procedural ???
      • From: mmalcolm crawford <email@hidden>
References: 
 >Cocoa Bindings - nondebuggable, non-obvious, procedural ??? (From: Izidor Jerebic <email@hidden>)
 >Re: Cocoa Bindings - nondebuggable, non-obvious, procedural ??? (From: Mark Munz <email@hidden>)
 >Re: Cocoa Bindings - nondebuggable, non-obvious, procedural ??? (From: mmalcolm crawford <email@hidden>)

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