Re: Networking
Re: Networking
- Subject: Re: Networking
- From: Dustin Voss <email@hidden>
- Date: Mon, 24 Jan 2005 18:34:30 -0800
I don't know any socket framework, with the exception of
OmniNetworking, that supports UDP. I don't think Apple's built-in
classes do either.
You might be stuck with Omni.
On 24 Jan, 2005, at 2:48 AM, Killobit wrote:
Hello list,
I'm getting ready to start a game soon and want to have it be played
over
a network and/or internet
I've looked at the BSD sockets and it looks more complicated than it
needs
to be, are there any good, simple classes that I can use to make a
TCP socket and UDP socket connection?
i know about CFSocket but that seems just as hard as BSD sockets
themselves and
is a very ****ty wrapper class anyway, i've looked on cocoadev.com and
found SmallSockets
but I don't think it's exactly what I'm looking for, the Omni Groups
sockets have more stuff than
I need (and i couldn't get them to compile even after getting all the
other frameworks)
any suggestions?
Regards and TIA,
Eric
P.S.
Please don't e-mail me directly as i delete all messages that aren't
in my addressbook
also, why doesn't apple just create a nice NSSocket class? i hear they
said that everyone
likes to do it themselves, but that's wrong because I don't want to, i
just want a nice simple class
mySocket = [NSSocket init];
[mySocket type:@"UDP"]
[mySocket setAddress:@"XXX.XXX.XXX.XXX"];
you get the idea :)
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References: | |
| >Networking (From: Killobit <email@hidden>) |