Re: Cocoa and full-screen GL
Re: Cocoa and full-screen GL
- Subject: Re: Cocoa and full-screen GL
- From: John Stiles <email@hidden>
- Date: Mon, 31 Jan 2005 20:00:08 -0800
On Jan 31, 2005, at 7:05 PM, Guy English wrote:
The trouble is you want to control the run loop - otherwise
you're stuck only updating as fast as you can fire off timers.
If you set the timer delay to 0.0, AppKit will call your timer constantly without waiting.
And frankly, imagine you're "unlucky" could only get the timer to fire 200 times/second. 200FPS is not too shabby. In my experience it's the best way to stay "friendly" with the OS, and I've never felt like I was being starved for time.
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