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Re: smooth QT loop (in OpenGL texture context)
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Re: smooth QT loop (in OpenGL texture context)


  • Subject: Re: smooth QT loop (in OpenGL texture context)
  • From: Richard Salvatierra <email@hidden>
  • Date: Mon, 25 Jul 2005 11:03:27 -0400

Those interested, I found a solution. Let me know if there is something else I SHOULD do.

LoadMovieIntoRam (channelMovie, timeNow, threeSecDur, keepInRam);

I assume on dealloc where I DisposeMovie(channelMovie);
the ram will be purged/released?

On Jul 25, 2005, at 10:17 AM, Richard Salvatierra wrote:

I am displaying a video loop in an OpenGLView but the video will not loop smoothly. It pauses/stutters on the last frame before going to the beginning.

I have created a movie using NewMovieFromProperties in order to place into an OpenGL texture context for a specified OpenGL.

I have worked with PrerollMovie, SetTimeBaseFlags(GetMovieTimeBase (channelMovie), loopTimeBase)
and SetMoviePlayHints(channelMovie, hintsLoop, hintsLoop);


I have also created runloops to manually GoToBeginningOfMovie but does not help.

There is always a pause on the last frame. Any pointers/help/ suggestions on how to play a smooth loop?

-Rich
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References: 
 >smooth QT loop (in OpenGL texture context) (From: Richard Salvatierra <email@hidden>)

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