Re: Open GL to Quicktime?
Re: Open GL to Quicktime?
- Subject: Re: Open GL to Quicktime?
- From: "R. Scott Thompson" <email@hidden>
- Date: Sat, 14 May 2005 16:59:40 -0500
On May 14, 2005, at 2:25 PM, Bob Estes wrote:
On May 13, 2005, at 3:29 PM, Scott Thompson wrote: On May 13, 2005, at 11:02 AM, Bob Estes wrote:
I sent this to the mac-opengl list also. Apologies for the double-posting, but I thought this broader list might have more Quicktime experience.
I'm wondering if there is a reasonably easy way (i.e., that doesn't require learning and integrating a bunch of Carbon routines into my Cocoa code) to programmatically make a Quicktime movie from my existing code for an animation that displays in an NSOpenGLView. If there is, I haven't been able to find it, but it seems there should be. Any pointers would be greatly appreciated.
You shouldn't have to include a bunch of Carbon routines, but you may have to include a bunch of QuickTime routines.
Well, when I see GWorlds and such, I think Mac OS 7. I wish Apple would bring QuickTime into the Cocoa era.
Your wish is granted. In Tiger you have the QTKit which is a Cocoa API for working with QuickTime movies. You can also use the VisualContext routines to avoid the use of GWorlds to satisfy your objections with QuickDraw.
:-)
Scott
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