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Re: OpenGL and Tiger
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Re: OpenGL and Tiger


  • Subject: Re: OpenGL and Tiger
  • From: Scott Thompson <email@hidden>
  • Date: Mon, 16 May 2005 09:15:50 -0500


On May 16, 2005, at 2:04 AM, Shaun Wexler wrote:

On May 15, 2005, at 8:39 PM, Steve Christensen wrote:

According to the above doc, only apps linked against 10.4 will use the "automatic" beam sync. It is definitely a bug in CGS: all apps are being force-synchronized (regardless of executable link), and unfortunately this feature SUCKS to begin with. Anything forcibly imposed on developers further restricts our ability to provide high-performance without making constant workarounds for these "conveniences". If the API were nicely rolled into CG, NSScreen, etc, then it would be more useful. If this behavior was in fact only enabled by the link version of the executable, I'm in luck, because I can build just the executable with Panther, and everything else with Tiger if necessary, hopefully avoiding this sync issue.

On a good note, using Quartz Debug to turn off beam synchronization globally actually makes Tiger seem fast, like Panther. I'm never turning it back on... ;)

What benefit are you enjoying by refreshing your window faster than the screen can keep up with you?


Scott


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  • Follow-Ups:
    • Re: OpenGL and Tiger
      • From: Shaun Wexler <email@hidden>
References: 
 >Re: OpenGL and Tiger (From: Lorenzo <email@hidden>)
 >Re: OpenGL and Tiger (From: Shaun Wexler <email@hidden>)
 >Re: OpenGL and Tiger (From: Steve Christensen <email@hidden>)
 >Re: OpenGL and Tiger (From: Shaun Wexler <email@hidden>)

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