Re: Universal Binary Screensavers in 10.3?
Re: Universal Binary Screensavers in 10.3?
- Subject: Re: Universal Binary Screensavers in 10.3?
- From: Shawn Erickson <email@hidden>
- Date: Wed, 8 Feb 2006 08:41:18 -0800
On 2/8/06, Michael Briscoe <email@hidden> wrote:
> On Feb 7, 2006, at 10:04 PM, Nick Zitzmann wrote:
>
> >
> > On Feb 7, 2006, at 10:19 PM, Michael Briscoe wrote:
> >
> >> I've had no trouble converting my screensavers to work with the
> >> Universal Binary format on the new Intel Macs. However when I
> >> tested these screensavers on a PowerBook G4 running 10.3, I got
> >> the infamous "Can't load bundle" error.
> >>
> >> Am I to assume that Universal Binary screensavers, designed to run
> >> on PowerPC and Intel, won't work with PowerPC Mac OS X 10.3 or below?
> >
> > How were these screen savers compiled, and what language(s) do they
> > use? If they use any C++ or ObjC++, and you compiled the PPC
> > version with GCC 4, then they won't run under any version of Mac OS
> > X earlier than 10.3.9.
> >
> > Nick Zitzmann
> > <http://www.chronosnet.com/>
> >
>
> They were compiled with the Mac OS X 10.4 Universal SDK, for both
> PowerPC and Intel processors. I used ObjC with the GCC 4.0 compiler.
> Is there a workaround without sacrificing performance? Or; will I
> have to post two versions of my screensavers, which defeats the idea
> of a Universal Binary, don't you think?
Are you sticking to 10.3 API in your screen saver? What do you have
your target operating system version set to?
-Shawn
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