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turning off anti-aliasing
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turning off anti-aliasing


  • Subject: turning off anti-aliasing
  • From: Rob Ross <email@hidden>
  • Date: Tue, 4 Jul 2006 23:21:21 -0700

Hi. I'm new to Cocoa and Quartz 2D, and I have a question about the "best" way to temporarily turn off anti-aliasing when drawing in an NSView subclass.

I am drawing some simple path shapes (circles, squares, sine wave, etc), and I wanted to draw a cartesian coordinate grid behind them. But my grid lines were coming out "fuzzy". I was stroking them as 1- unit wide, but as I resized the Window containing the view, they would "smear" and every other pixel growth of the window, vertically or horizontally, I would see the grid lines change from one to two pixels in width. After doing some research I thought the problem was due to antialiasing. (Another mystery to me is why, although the scale factor is 1,1, when I change the size of my window by a single pixel, the new window size as reported by bounds has increased by .5 of a pixel.)

I tried turning off antialiasing before drawing the grid via [nsGraphicsContextInstance setShouldAntialias:NO] but that didn't seem to do anything at all. What is this purpose of this method?

But I found a method in Quartz 2D (or Core Graphics? - not sure what the proper term is ) that seems to do the trick, so before drawing my grid lines I call this method:

- (void)setAntialiasing:(BOOL)flag
{
	NSGraphicsContext *nsctx = [NSGraphicsContext currentContext];
	CGContextRef	  context = (CGContextRef)[nsctx graphicsPort];

	[nsctx setShouldAntialias:flag];
	CGContextSetAllowsAntialiasing(context,flag);
}

with YES, and after I draw the grids I call it with NO.

My question is, is there a pure Cocoa way of doing this without using the CGContextSetAllowsAntialiasing method? Or is this the way I should be doing it? And why doesn't "setShouldAntialias:NO" by itself work?

Thanks!

Rob Ross

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