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Re: Visual compiling, nodes programming ?
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Re: Visual compiling, nodes programming ?


  • Subject: Re: Visual compiling, nodes programming ?
  • From: "Corey O'Connor" <email@hidden>
  • Date: Tue, 18 Jul 2006 17:30:49 -0700

Those look like UIs to a data-flow based system. Which, I think, is
the term for a computing system composed of individual computing
elements, nodes, with connections between nodes that represent the
dependencies between properties of the nodes.  I, personally, would
like to see the idea applied to general-purpose programming but find
current attempts lacking. Here is a related Wikipedia entry:
http://en.wikipedia.org/wiki/Dataflow

Are you're looking for a graphical programming language? Or a
graphical interface to Objective-C programming? Again, here is a
related wikipedia entry:
http://en.wikipedia.org/wiki/Graphical_programming

-Corey

On 7/18/06, CoLo0LoGo <email@hidden> wrote:
Ok, so coming from design land and the silver spoon of photoshop &
motion... I try and learn to code and it's like bad alien languages to
me..

Thats fine it's a normal thing.. except it's all linear.. All the code
I read goes top to bottom... It gets defines from other files but it's
all still top to bottom, and all in code..

Is there no way to "see" code while it's being developed and
compiling? Like Nodes
http://www.blender.org/cms/Blender_Composite_Node.744.0.html#
http://www.blender.org/cms/Blender_Composite_Node.744.0.html

http://www.dvgarage.com/prod/prod.php?prod=conduit
http://www.apple.com/shake/

I know it would be quite a large amount of nodes.. But being able to
see code paths, like a colored line path as it gathers data, and to
see where it stops or crashes when it compiles would be so much
clearer than reading console logs.. And it would be actually kinda fun
to program.. :P Well to a designer
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--
-Corey O'Connor
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References: 
 >Visual compiling, nodes programming ? (From: CoLo0LoGo <email@hidden>)

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