Distributed Objects question
Distributed Objects question
- Subject: Distributed Objects question
- From: Mike Kobb <email@hidden>
- Date: Thu, 20 Jul 2006 14:35:08 -0700
Greetings,
If this is covered someplace in Apple's docs, please point me there.
I've looked and looked.
I'm using Distributed Objects to communicate between two Cocoa apps.
It all seems to work very well. My "server" app vends an object by
registering an NSProtocolChecker with the default NSConnection, and
the client gets the object just fine.
Here's what I couldn't find in the documentation. Let's say that the
server needs to shut down. Is there some graceful way for it to do
so to ensure that connected clients know that it has gone away, and
can stop trying to use the object that was vended?
Right now, I just invalidate the connection that I opened, and have
the client check for timeout exceptions and so forth.
If there's a good reference for DO programming, I'd love to know what
it is. Apple's docs were pretty good in terms of getting it all set
up, but are typically pretty short on source samples and didn't
really discuss this topic much at all.
Thanks!
--Mike
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