Re: How do I pattern an image in a view w/o "scrolling"?
Re: How do I pattern an image in a view w/o "scrolling"?
- Subject: Re: How do I pattern an image in a view w/o "scrolling"?
- From: "I. Savant" <email@hidden>
- Date: Thu, 27 Jul 2006 16:22:14 -0400
Alan:
This isn't something for Apple to "figure out" or "fix" - this is
the expected, clearly-documented behavior for this function: "The
image is tiled starting at the bottom of the window."
The first and only response to the very first thread you mentioned
contained one good work-around if you do want to tile the image. This
approach isn't as "easy" as just calling one method, but it's
certainly not that difficult. :-) Off-screen drawing is very common
and a good fit for this situation.
In other words, the method you're using is not broken -- it just
needs to be adapted to your purpose.
--
I.S.
On Jul 27, 2006, at 4:11 PM, Alan Smith wrote:
I'm using colorWithPatternImage to fill an NSView. It works fine
except I don't want it to scroll around. I want the image to be
"locked." This problem was encountered before by several people:
http://www.cocoabuilder.com/archive/message/cocoa/2005/3/15/130475
http://www.cocoabuilder.com/archive/message/cocoa/2005/4/10/132753
But neither seem to have an easy-to-use working solution. I tried the
setPatternPhase: of NSGraphicsContext technique but it didn't seem to
have any affect. The other technique doesn't seem like it should be
the only way to do it. It doesn't make a lot of sense. Also, you would
think Apple would have figured this out and added some way to fix it.
If there is some way to fill a NSView with a 1px wide image than using
NSColor to set the color and then use
NSRectFill/fillRect(NSBezierPath) I would love to know about it.
Thanks for any help, Alan
--
// Quotes from yours truly -------------------------
"You don't forget, you just don't remember."
"Maturity resides in the mind."
"Silence is the Universe's greatest gift."
"Don't waste your life doing things others have already done."
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