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scrolling and drawing porblems
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scrolling and drawing porblems


  • Subject: scrolling and drawing porblems
  • From: Ivan Kourtev <email@hidden>
  • Date: Mon, 6 Nov 2006 18:10:51 -0500

I posted a related question some time ago but haven't been able to find a satisfactory solution ever since. here is the problem.

I have a custom NSView within an NSScrollView and I want an object to draw always at the same position relative to the visible rectangle (not to the bounds). Telling where to draw this object is not a problem (I can get the visible rectangle and so on). The problem is that after scrolling, the argument to drawRect can be just a small rectangle of whatever area was exposed after scrolling. I guess the graphics buffer is reused to paint the rest of the visible rectangle so I end up with "ghost" objects."

To make this clearer here is an example: if my special object should always draw right above the bottom end of the visible rectangle and I scroll down (the visible rectangle moves down), then the argument to drawRect is just a horizontal strip along the bottom edge of the visible rectangle. So my special object is still drawn correctly but there is also a "ghost" of it higher up in the view (what was drawn above the bottom edge simply got moved up before drawRect was called as a result of scrolling).

I tried ignoring the rect argument in drawRect and working with the visible rectangle instead but that didn't help -- I think drawing is clipped with the argument do drawRect no matter where you draw.

If only I can somehow find out that scrolling has just occurred I could (I think) solve this by pre-erasing the special object before the drawRect due to scrolling is sent. Any ideas?

Thanks,

--
ivan
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