RE: floats & Color APIs
RE: floats & Color APIs
- Subject: RE: floats & Color APIs
- From: "Michael Latta" <email@hidden>
- Date: Tue, 24 Oct 2006 11:50:39 -0700
I think it is pretty well established that 256 levels for each color
component has nothing to do with what the eye can see. HDR rendering uses
more like 16-32 bits per component to approach what the human eye can
perceive.
Michael
> -----Original Message-----
> From: cocoa-dev-bounces+lattam=email@hidden [mailto:cocoa-dev-
> bounces+lattam=email@hidden] On Behalf Of Eric Gorr
> Sent: Tuesday, October 24, 2006 11:33 AM
> To: email@hidden
> Subject: Re: floats & Color APIs
>
> Quickly moving into the realm of an off-topic thread....but, I just
> had a thought...
>
> Perhaps the need for a great deal of precision in color beyond what
> would seem useful has also to do with topic of watermarking...where
> one needs to be able to specify a color that is nearly identical to
> another so a person won't see the difference, but a sensitive piece
> of hardware could...
>
> (btw, anyone happen to know if more then a single byte per RGBA
> component is useful when only considering what the human eye can
> perceive?)
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Cocoa-dev mailing list (email@hidden)
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Cocoa-dev mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden