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RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
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RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?


  • Subject: RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
  • From: Matt Trinneer <email@hidden>
  • Date: Thu, 15 Feb 2007 08:09:58 -0500

Thanks everyone for the replies. I think that I'll have to either build a wrapper of sorts which recreates traditional Cocoa IB controls and HCI attributes in an OpenGL context. This should be relatively straightforward for simple objects, but I'll probably have a lot of leg work if I'd like to accomplish the same thing with more complex objects like WebViews, etc..

What technology does OS X use in spots like Expose? Is the Quartz Extreme? Can anyone recommend any books or guides that I can use to learn to create that type of graphic element manipulation?

Thanks again for all your help!
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