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Re: drawing an array of pixels to the screen
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Re: drawing an array of pixels to the screen


  • Subject: Re: drawing an array of pixels to the screen
  • From: David Spooner <email@hidden>
  • Date: Mon, 12 Nov 2007 10:22:52 -0700


What you say is true, but it seems unlikely to me that an imaging operation would be coded with fixed dimensions. More likely that each operation is a function taking image arguments with specified dimensions. In the 2d case


    fun(pixel **image, ...)

the pixels are accessed as image[y][x], and in the 1d case

   fun(pixel *image, int w, ...)

one would have to write image[y * w + x].

dave

On 12-Nov-07, at 7:38 AM, Erik Buck wrote:

There seems to be some confusion.

 In C, the following two arrays are interchangeable:

 int   twoDArray[100][500];
 int   oneDArray[100 * 500];

Both occupy the same amount of memory. They can be cast back and forth harmlessly. Both are of the following assignments are legal and meaningful:

 int   *array = twoDArray;
 int   *array = oneDArray;

Both styles of array decalartion are usable with - initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel
and with openGL.

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References: 
 >Re: drawing an array of pixels to the screen (From: Erik Buck <email@hidden>)

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