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Re: CALayer question regarding sequence of animations
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Re: CALayer question regarding sequence of animations


  • Subject: Re: CALayer question regarding sequence of animations
  • From: Troy Stephens <email@hidden>
  • Date: Tue, 13 Nov 2007 13:25:24 -0800

On Nov 13, 2007, at 12:10 PM, Steve Sheets wrote:
Good evening all...

Using CAAction or CATransaction, can you create a sequence of animation (usually changing a CALayer's property) that occur one after another?

I know you can modify the duration of a single animation using CATransaction, even eliminate the animation all together. You can also group a set of animations, so that each one starts at the same time. However, I want to create a two or more animations that follow one other, without having to resort to a NSTimer or such. I want to be able to create this animation in single code segment (not require timers or callbacks).

For example, I want to create an animation that make a hidden layer appear (aLayer.hidden=FALSE), moves it to a new position (aLayer. position=CGPointMake(100.0,100.0), and then fades it back out (aLayer. hidden=TRUE).

Any thoughts?

See CAAnimation's "beginTime" property (part of the CAMediaTiming protocol to which CAAnimation conforms).


By collecting animations in a CAAnimationGroup, and setting the "beginTime" and "duration" of each constituent animation as desired, you can set the animations up to execute however you like -- in contiguous sequence, or even with overlap and/or gaps in between them.

--
Troy Stephens
Cocoa Frameworks
Apple, Inc.



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