Re: Distributed Objects & Leopard
Re: Distributed Objects & Leopard
- Subject: Re: Distributed Objects & Leopard
- From: Aurélien Hugelé <email@hidden>
- Date: Tue, 20 Nov 2007 03:22:15 +0100
As a test, please try initWithTCPPort:
I know you probably want to customize the socket behind, as we all
do... but it should solve your problem.
Please report
Aurélien,
Objective Decision Team
On 19 nov. 07, at 20:21, Guy Meyer wrote:
The connection is created as follows:
NSSocketPort *clientPort = [[NSSocketPort alloc]
initRemoteWithProtocolFamily:PF_INET socketType:SOCK_STREAM
protocol:IPPROTO_TCP address:serverAddress];
NSConnection *clientConnection=[[NSConnection alloc]
initWithReceivePort:nil sendPort:clientPort];
[clientConnection setRootObject:self];
[clientConnection setRequestTimeout:2.0];
[clientConnection setReplyTimeout:5.0];
Thanks
Guy
On Nov 19, 2007, at 1:52 PM, Aurélien Hugelé wrote:
Guy, what calls are you using to create the NSSocketPort (i suppose
your are using socket port instead of mach port)
initWith??????????, and please give the parameters your are using
too.
I had this problem I suceeded to fix.
Aurélien,
Objective Decision Team
On 18 nov. 07, at 22:00, Guy Meyer wrote:
My client server application communicate over sockets using
NSConnection.
On the client side, there are multiple threads (not the main
thread), communicating with the server.
Each thread has a single NSConnection. The connection is
terminated by issuing an invalidate method on the connection and
the thread is existed.
On Tiger there is no problem with said architecture.
On Leopard few seconds after the thread being terminated, all
other threads (which contains an active NSConnection to the
server) receives the following exception (if there are no more
threads connected to the same server, the exception does not occur
- in this example there 3 threads which receive the exception):
*** NSDistantObject initWithCoder: 0x3 not given away for conn
0x1514bde0
*** -[NSConcretePortCoder decodeInvocation]: no local target
*** NSDistantObject initWithCoder: 0x4 not given away for conn
0x1514f9d0
*** -[NSConcretePortCoder decodeInvocation]: no local target
*** NSDistantObject initWithCoder: 0x2 not given away for conn
0x1515e1f0
*** -[NSConcretePortCoder decodeInvocation]: no local target
I have tried few way to circumvent the issue, like invalidating
ports instead of the connection or continuing running the runloop
before existing the thread (but as there are are no more input
sources the runloop return immediately)
I am looking for ways to terminate the connection without the
exception.
Thanks
Guy Meyer
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