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Re: NSOpenGLView - forcing an update.
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Re: NSOpenGLView - forcing an update.


  • Subject: Re: NSOpenGLView - forcing an update.
  • From: John Clayton <email@hidden>
  • Date: Fri, 23 Nov 2007 16:15:50 +0100

SEMI SOLVED: i.e. I'm gonna stop.

Just for the list - I recompiled my spike solution so it runs on Tiger, and lo and behold - it ran perfectly. So I've filed a bug at Apple, including my little .mov file and the program, demonstrating the problem that 10.5.1 exhibits with the same code.

--
John Clayton
http://www.coderage-software.com/



On 23/11/2007, at 12:28 PM, Alastair Houghton wrote:

On 23 Nov 2007, at 11:13, John Clayton wrote:

Thanks - I've found something interesting.

The custom NSOpenGLView was NOT specified as being double-buffered in the NIB.

I changed it to be double buffered, and then re-ran the program and the behaviour is now:

- on startup, moving my slider back and forth does not refresh the video frame.

- if I then resize the window, and then move the slider - everything works PERFECTLY.


Where are you setting up your projection and/or viewport? It could be that it isn't happening until the view gets resized for some reason.

Kind regards,

Alastair.

--
http://alastairs-place.net



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References: 
 >NSOpenGLView - forcing an update. (From: John Clayton <email@hidden>)
 >Re: NSOpenGLView - forcing an update. (From: Alastair Houghton <email@hidden>)
 >Re: NSOpenGLView - forcing an update. (From: John Clayton <email@hidden>)
 >Re: NSOpenGLView - forcing an update. (From: Alastair Houghton <email@hidden>)

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