Distributed Objects and Leopard issue
Distributed Objects and Leopard issue
- Subject: Distributed Objects and Leopard issue
- From: Allan Dushan <email@hidden>
- Date: Mon, 26 Nov 2007 15:26:09 -0800
Does anyone have a workaround for the code below? This code worked
great pre-Leopard.
In order to get the server/client to work I had to switch the server
code below to the single call:
receivePort = [[NSSocketPort alloc] initWithTCPPort:8000];
This allows the client to connect, but no longer allows me to modify
the socket. The important modification is SO_REUSEADDR. Since I
cannot do this anymore, if the user quits/force quits the
applications, they have to wait 2+ minutes before restarting the
application in order for the port to be available again.
Using the current code below, the client can connect, and get the
root proxy, but when you try to make a call to the root proxy an
exception is thrown.
Is this a bug in Leopard, or do I need to set things up another way
with leopard?
One last note, if the client is running on an OS that is pre-Leopard
and the server is on Leopard, the connection works. The problem
occurs when both are running on Leopard.
Allan
Server side:
----------------
sockfd = socket(AF_INET, SOCK_STREAM, 0);
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = htonl(INADDR_ANY); //need big-endian
byte order
serverAddress.sin_port = htons(8000);
fcntl( sockfd, F_SETFD, 1 );
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &flag, sizeof(flag));
timeToWait.tv_sec = 30; // Timeout after n seconds...
timeToWait.tv_usec = 0;
setsockopt(sockfd, SOL_SOCKET, SO_SNDTIMEO, &timeToWait, sizeof
(timeToWait));
setsockopt(sockfd, SOL_SOCKET, SO_RCVTIMEO, &timeToWait, sizeof
(timeToWait));
bind(sockfd, (struct sockaddr *)&serverAddress, namelen);
listen(sockfd, 10);
receivePort = [[[NSSocketPort alloc] initWithProtocolFamily:PF_INET
socketType:SOCK_STREAM
protocol:0
socket:sockfd] autorelease];
theConnection = [[NSConnection alloc] initWithReceivePort:receivePort
sendPort:nil];
[theConnection setRootObject:self];
Client side:
---------------
sendPort = [[[NSSocketPort alloc] initRemoteWithTCPPort:8000
host:hostName] autorelease];
remoteConnection = [[NSConnection alloc] initWithReceivePort:nil
sendPort:sendPort];
remoteServerMgr = [remoteConnection rootProxy];
[remoteServerMgr doSomething];
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