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Re: the mechanics of writing over fullscreen
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Re: the mechanics of writing over fullscreen


  • Subject: Re: the mechanics of writing over fullscreen
  • From: John Stiles <email@hidden>
  • Date: Mon, 10 Sep 2007 15:33:14 -0700

Once a screen is captured, AIUI, the Window Server is not guaranteed to be in a usable state. I believe this can cause problems on some GPUs more than others. If it's working for you, maybe it's less of a problem nowadays.


On Sep 10, 2007, at 3:16 PM, Thomas Engelmeier wrote:


On 10.09.2007, at 20:11, Ricky Sharp wrote:

Short answer: you cannot mix AppKit with a captured screen. (I'm assuming your floating window is some instance of NSWindow and the full-screen presentation your talking about has already captured the screen with the CG API calls)

If the display has already been captured, you'll need to do drawing yourself onto it.

Would you mind to elaborate a little bit? I have a shipping (single window) kiosk app that captures the main screen and does some Frontrow-esque stuff in the main NSWindow (with a dynamically changing set of NSViews subclasses)... It's in a "controlled environment", but none of the four test machine-types had any problems besides the coordinate system that does not get reset instantly after changing the resolution....


regards,
	Tom_E




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  • Follow-Ups:
    • Re: the mechanics of writing over fullscreen
      • From: Thomas Engelmeier <email@hidden>
References: 
 >the mechanics of writing over fullscreen (From: Jaime Magiera <email@hidden>)
 >Re: the mechanics of writing over fullscreen (From: Ricky Sharp <email@hidden>)
 >Re: the mechanics of writing over fullscreen (From: Thomas Engelmeier <email@hidden>)

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