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Re: Capturing the right display, but rendering to the wrong one.
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Re: Capturing the right display, but rendering to the wrong one.


  • Subject: Re: Capturing the right display, but rendering to the wrong one.
  • From: David Duncan <email@hidden>
  • Date: Mon, 17 Sep 2007 13:29:29 -0700

On Sep 17, 2007, at 11:56 AM, Karan Lyons wrote:

Thankyou, but I don't think it's an issue with Quartz Composer. I'm pretty sure that it's an issue with the code I modified, specifically the way the openGL context is created. I've attached the project as a zip file to this email if anyone wants to look at the whole thing. To see the issue you need to have at least two monitors.
What should happen is that the application will run, the secondary monitor will blank out, and the primary monitor will show the "Rings" composition from the developer examples. As the primary screen has not been captured, there will be a lot of screen refreshing issues.
If there's any more information you need, I'll be more than happy to supply it.



It looks like your setting up your attributes array before you discover what display ID the secondary display is. Try updating your attributes array (and delaying the corresponding creation of the pixel format) until after you've discovered the ID of the secondary display.
--
David Duncan
Apple DTS Quartz and Printing
email@hidden



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References: 
 >Capturing the right display, but rendering to the wrong one. (From: Karan Lyons <email@hidden>)
 >Re: Capturing the right display, but rendering to the wrong one. (From: David Duncan <email@hidden>)

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