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Re: how to build finalcut-pro style gui apps?
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Re: how to build finalcut-pro style gui apps?


  • Subject: Re: how to build finalcut-pro style gui apps?
  • From: Steve Kirks <email@hidden>
  • Date: Tue, 25 Sep 2007 15:47:52 -0500

On Sep 25, 2007, at 3:23 PM, Ricky Sharp wrote:

...Final Cut, et. al use something called ProKit...

Reading to fast at the end of a day, my eyes saw that as "Pork Kit" and wondered if there was an inside joke I'd missed.



I can't tell if this is meant to be funny/harsh or it's just missing
the mark by a wide margin. :-)

Missing the mark. Let the rotten tomatoes fly! :)

And, before diving in on such an adventure, here are some things to ponder that may increase your development time:

- Making IB palettes for your custom UI will save you tons of time in the long run. But, development of the palettes can be quite tricky.

- Remember to make your custom UI resolution-independent savvy.

- If accessibility is important to you, you often need to write a decent amount of code so that your UI elements do the right thing (e.g. integrates well with VoiceOver)

What's interesting in the previous commented text is, to a "newbie", it would seem like the UI is something they would never spend that much time writing and designing. It amazes me that I can see myself writing a year's worth of code to drive an interface for a back-end that hadn't been built--and enjoying it.ß


Steve Kirks
http://houseofwarwick.com/
email@hidden
AIM/iChat: email@hidden



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  • Follow-Ups:
    • Re: how to build finalcut-pro style gui apps?
      • From: colo <email@hidden>
References: 
 >how to build finalcut-pro style gui apps? (From: "Guillem Palou" <email@hidden>)
 >Re: how to build finalcut-pro style gui apps? (From: Steve Kirks <email@hidden>)
 >Re: how to build finalcut-pro style gui apps? (From: "I. Savant" <email@hidden>)
 >Re: how to build finalcut-pro style gui apps? (From: Ricky Sharp <email@hidden>)

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