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Re: Restarting an app -- AppleScript 'launch' in a detached shell
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Re: Restarting an app -- AppleScript 'launch' in a detached shell


  • Subject: Re: Restarting an app -- AppleScript 'launch' in a detached shell
  • From: Andrew Farmer <email@hidden>
  • Date: Sun, 3 Aug 2008 14:12:30 -0700

On 03 Aug 08, at 14:00, Steve Cronin wrote:
I am trying to simply restart my app. To my dismay, I cannot find a way to do this in Cocoa.
Please enlighten me if I have failed to understand something!!


After perusing the archives, what makes the most sense to me is to launch a detached shell that executes a simple AppleScript.
The script has a delay of 2 seconds and then simply does a 'launch'.

You're overcomplicating things.

int main(int argc, char **argv) {
	if(fork() || fork()) exit(0);
	sleep(2);
	execl(argv[1], argv[1], NULL);
	exit(1);
}

Launch this with a single argument - the path to your application's executable. It'll background itself, sleep two seconds, and exec your application.

(Standard disclaimer: typed out in Mail, untested.)

I've got the script working like a champ in a straight terminal session:
> /usr/bin/osascript '/Users/steve/Desktop/Restart.script'


So now:
NSString *cmdString = [NSString stringWithFormat:@"/usr/bin/ osascript '%@'",[[self scriptsFolderPath stringByAppendingPathComponent:@"Restart.script"]];
NSTask *task = [[[NSTask alloc] init] autorelease];
[task setLaunchPath:@"/bin/sh"];
[task setArguments:[NSArray arrayWithObjects:@"-c", cmdString, @" &", nil]]; //the '&' detaches the shell, yes?

& only detaches a command when it's part of a shell command. You're passing it as an argument to /bin/sh here, which is subtly different.
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  • Follow-Ups:
    • Re: Restarting an app -- AppleScript 'launch' in a detached shell
      • From: Steve Cronin <email@hidden>
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References: 
 >Restarting an app -- AppleScript 'launch' in a detached shell (From: Steve Cronin <email@hidden>)

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