Re: compiling a bundle on intel?
Re: compiling a bundle on intel?
- Subject: Re: compiling a bundle on intel?
- From: Jonathan deWerd <email@hidden>
- Date: Sat, 9 Aug 2008 17:52:59 -0600
On Aug 9, 2008, at 5:22 PM, Bob Sabiston wrote:
Hi,
I have a Cocoa bundle that I compile with my Carbon program. I
used the Apple examples to do it, and I don't have a very thorough
understanding of Cocoa or bundles. However, on my G5 w/
Codewarrior compiling (still!), it actually works. I have to
compile the bundle using Xcode, but the rest of the app I compile in
Codewarrior, just including the bundle as a library.
Whoa, it's Bad Karma to mix binaries from two different compilers. It
should work, but in my experience it's best to go with a single
compiler for everything, be it codewarrior, gcc, gcc-llvm, or whatever
the latest popular compiler happens to be. Good job getting it working
thus far, and good luck for the future...
However, lately I am compiling the whole thing with Xcode on Intel
machines,
Yay!
and today I noticed that my Cocoa Window won't load. I opened the
separate little bundle project to try compiling an Intel version,
and it opens but the 'Build and Go' button is greyed out. What
would cause this? On the G5 I've got Xcode 2.41, whereas on the
Intel I've got 3.1. What do I need to do to compile the bundle
project on Intel?
Are both the build and the build-and-go buttons grayed out? If the
build button still works (but not the 'go' button and hence not build
+go), the problem is that you have xcode making a bunch of object
files but you haven't defined how it should turn those into an
executable. Probably the best way to do that would be to make a new
carbon project, then import your code into it. Crude, but it's a quick
fix if you don't want to mess with targets and custom executables.
If that isn't the problem, then try looking at the compilation
settings and comparing them to Apple's examples.
If you *do* want to mess with targets and custom executables (or
magically generated executables), IIRC there is some fairly extensive
reading on those subjects in the xcode manual.
Thanks
Bob
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