Re: including a cocoa bundle in a carbon app
Re: including a cocoa bundle in a carbon app
- Subject: Re: including a cocoa bundle in a carbon app
- From: Bob Sabiston <email@hidden>
- Date: Mon, 11 Aug 2008 16:47:09 -0500
On Aug 10, 2008, at 6:39 PM, Uli Kusterer wrote:
On 10.08.2008, at 19:38, Bob Sabiston wrote:
I got my Cocoa bundle to compile on the Intel machine. It still
doesn't load within my app, though. Is there something special I
need to do to include it in my project? I just dragged it in on the
left, amongst all the other types of files, and it gave me a menu
of targets from which I selected the correct one. But the load is
still failing. I'm using the function below, gotten from Apple's
examples. Anyone know what could be the problem? CFBundleCreate
is just setting bundlePtr to 0, I don't know why.
I've done stuff like that and it worked fine for me (heck, I've
loaded CFM bundles into Mach-O apps). What template did you use as a
basis for your bundle? You keep saying bundle, but the variable
names mention frameworks. Now, there are different ways of building
stuff like that. E.g. frameworks contain a path they expect to be
loaded at (installation path setting), while bundles as they're used
for plugins generally don't.
Did you perhaps mix those up? Alternately, are you perhaps mixing
debug and release builds? Anything not 100% homogeneous in there?
Cheers,
-- Uli Kusterer
Well, I checked the builds -- one was Debug, one was Release. Now
they are both Debug, and it does get farther than it did before.
CFBundleCreate() is returning a valid bundle now, instead of 0. But
then I try to use it, starting with this:
funcPtr = (FunkyPtr)
CFBundleGetFunctionPointerForName(runbundleRef,
CFSTR("initializeRTBundle"));
It returns 0 for the function pointer. So something still isn't
working. Anyone know what could be the problem?
Thanks
Bob
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