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Bundle Loading/Unloading at runtime
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Bundle Loading/Unloading at runtime


  • Subject: Bundle Loading/Unloading at runtime
  • From: Rahul Shetty <email@hidden>
  • Date: Fri, 4 Jan 2008 21:49:26 +0530

Hi All,

We are developing an application that has to run on both Tiger and the Leopard. The application has quite a few Cocoa bundles ,each representing a separate service.
We have reasons to believe that the services that the bundles support will undergo constant update. Hence we have a need to update the bundles frequently through software update.
We want this update to take effect while the application is running.



However in terms of loading and unloading the bundles at run time, we would like to have the following behavior:


1. We identify the bundle that is not busy and unload it.
2. We block all further calls to the bundle
3. We download the latest bundle
3. We load the new bundle in the place of the old one
4. All this happening in the background when the application is running .
5. This is repeated for each of the bundle


The bundles contain mostly Objective-C code. We know that a Cocoa loadable bundle cannot be unloaded (the documentation under "CFBundle and NSBundle" talks about it) . This we believe is the crux of the problem. We tried in vain to
move the Objective-C code to a carbon bundle and then use the CFBundle calls to load/unload the bundle . We create an Cocoa object through a function exported from the bundle and proceed
to access the services of the other Cocoa classes through this . We are facing random crashes even in this method. This might be due to the issue of the CFBundle being unable to
load and register all the Cocoa classes.


The harder option is to rewrite the bundle code in C++ and using CoreFoundation classes. However, we would like to keep this as the last option.

Can you provide us with any inputs into how we could go about solving the issue?

Thank you.

Regards,
Rahul.

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