Pattern colors and alpha
Pattern colors and alpha
- Subject: Pattern colors and alpha
- From: Luke Evans <email@hidden>
- Date: Sun, 13 Jan 2008 15:12:48 -0800
I'm trying to create a hatch pattern to be drawn over some other
graphics in a custom view.
Researching how to draw hatches (at least in Cocoa, not the underlying
Quartz 2D), suggested that the way to go was to create an appropriate
image and then use NSColor's colorWithPatternImage: to generate a
color that can be use to fill out the required area e.g. with
NSRectFill.
In my code, I draw the background, and some other objects, then I do
the NSRectFill having set this color. Indeed, the result is that my
hatch appears in the correct place, but unfortunately the bits between
the black bars of the hatch (which I'd left fully transparent in my
source image driving the color) renders as completely transparent
through the window. Stuff that is beneath the window (i.e. other
applications and the desktop) show right through.
Now, I've experimented a bit with different compositing modes in the
active NSGraphicsContext, but the NSRectFill with the pattern color
seems to completely ignore this (in contrast to other drawing that I
can see is respecting the asserted composition mode).
Could it be that pattern colors NEVER respect the composition mode?
If so, how is one supposed to draw a hatch over other graphics?
Presumably one could simply render the pattern image over the graphics
(I know that will work), but AFAIK this would mean doing any tiling
myself, which is the whole point of a pattern IMHO. Another option
might be to use the color to paint into an image (getting the alpha
there), then painting the appropriately sized image over the rest off
my graphics - this offends my developer's sense of frugality.
Anyway, there's every chance I'm just being dumb - which is easily
overcome by somebody telling me my glaring oversight and I'll be on my
way ;-)
-- Lwe
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