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CALayer/CAAnimation doesn't animate
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CALayer/CAAnimation doesn't animate


  • Subject: CALayer/CAAnimation doesn't animate
  • From: Joachim <email@hidden>
  • Date: Mon, 14 Jan 2008 23:37:10 +0100

I have spent hours on this - I now throw in the towel...

I have a view that will contain several layers I want to animate. There are no subviews in my view, and I'd like to keep it that way.

I have made this simple example to illustrate the problem. It's a method of the view that is supposed to add a layer and animate it:

- (void)animateNewLayer
{
    // Create layer
    CALayer *layer = [CALayer layer];

    // Configure layer
    layer.frame = CGRectMake (0, 0, 24, 24);
    layer.contents = myCGImageRef; // Created earlier in this method
    CGImageRelease (myCGImageRef);

    // Add the layer to our view's root layer
    self.wantsLayer = YES;
    [self.layer addSublayer:layer];

// Create animation
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"frameOrigin"];


// Configure animation
anim.fromValue = [NSValue valueWithPoint:NSMakePoint (0, 0)];
anim.toValue = [NSValue valueWithPoint:NSMakePoint (100, 100)];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.duration = 2.0;
anim.delegate = self;


    // Add animation to layer; also triggers the animation
    [layer addAnimation:anim forKey:@"frameOrigin"];
}

There are several problems with this code:

1) When the code runs, the layer appears containing the loaded image at (0, 0) as expected, but it doesn't move
2) If I change the keyPath to either @"opacity" or @"borderWidth", the layer does animate, but as soon as it's done animating, the layer goes back to its original appearance, and the animation doesn't take the 2 secs to complete - only a fraction
3) The delegate method, animationDidStart:, is only called in (2), not in (1), and animationDidStop: is never called in any of the scenarios


I'm totally stuck in this. Any help is hugely appreciated. I think I'm doing what's suggested in the examples in Core Animation Programming Guide, but obviously not.

Am I handling the layer hierarchy correctly? For example, can I use the view's backing layer as the root of the layer hierarchy?

Thaks in advance,
Joachim
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