Re: Changing CALayer's contents too rapidly causes CoreAnimation to implode?
Re: Changing CALayer's contents too rapidly causes CoreAnimation to implode?
- Subject: Re: Changing CALayer's contents too rapidly causes CoreAnimation to implode?
- From: Troy Stephens <email@hidden>
- Date: Thu, 24 Jan 2008 10:52:39 -0800
Hi Colin,
I suspect the problem you're encountering is that the CGImage yielded
by a given cycle is sometimes outliving the NSBitmapImageRep it was
created from, and whose pixel data the CGImage still references. When
CoreGraphics goes to render the CGImage to a destination, it ends up
walking off into memory that's been potentially reused for some other
purpose.
When using -[NSBitmapImageRep CGImage], it's vitally important to keep
the NSBItmapImageRep around for as long as the CGImage is in use. If
you fix that problem, your crashes should disappear.
Troy
On Jan 24, 2008, at 9:52 AM, Colin Cornaby wrote:
I have a image I am doing some processing on using CoreImage, which
is then set as the contents of a CoreAnimation layer. I know that
CALayer has a filters property, which I could use to apply a
CoreImage filter in realtime, but for various reasons the image has
to be preprocessed. If anyone is interested in why I would be
willing to discuss off list.
I have a stepper that adjusts the attributes of the filter. When the
stepper is hit, the filter's attributes are changed, my image is re-
rendered, and then set again as the contents of my CALayer. I
started to notice an interesting crash the other day. Holding the
stepper down and rapidly adjusting the image was causing my app to
crash. Clicking the stepper rapidly would also produce the same
results. But if I hit the stepper more slowly everything seemed to
work fine. Manually adjusting the number that the stepper controlled
also worked just fine.
I went through my code to try and determine if it was an issue with
my rendering code. I went through many steps, including logging
images out to files to see if perhaps my rendering code was somehow
screwing up and generating bad images. But my software seemed to be
generating images just fine.
The issue seems to be that if I try to set the contents property of
a CALayer in quick succession it crashes. It's still possible that
something in my code is wrong, but I spent all last night debugging
it and signs seem to point to an issue within CoreAnimation.
Here is my post image rendering code that pushes the image into
CoreAnimation:
CIImage *finalImage = [filter valueForKey:@"outputImage"];
NSBitmapImageRep *finalImageRep = [[NSBitmapImageRep alloc]
initWithCIImage:finalImage];
CGImageRef finalCgImage = [finalImageRep CGImage];
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue
forKey:kCATransactionDisableActions];
[self.contentLayer setContents: (id) finalCgImage];
[CATransaction commit];
And here is the backtrace I get when I set the image too rapidly:
#0 0x96492f10 in sseCGSConvertXXXX8888TransposePermute
#1 0x9640f7f6 in argb32_image
#2 0x932e9822 in ripl_Mark
#3 0x932ebcd1 in ripl_BltImage
#4 0x932d5c25 in ripc_RenderImage
#5 0x932e631c in ripc_DrawImage
#6 0x9640343d in CGContextDrawImage
#7 0x90cb544f in create_image_by_rendering
#8 0x90cb4f48 in CARenderImageNewWithCGImage
#9 0x90cdcc78 in CARenderPrepareCGImage
#10 0x90cdcbd3 in CALayerPrepareCommit
#11 0x90cdcbd3 in CALayerPrepareCommit
#12 0x90cdcbd3 in CALayerPrepareCommit
#13 0x90cdcbd3 in CALayerPrepareCommit
#14 0x90cb112f in CAContextCommitTransaction
#15 0x90cb0e27 in CATransactionCommit
#16 0x9017a10f in -[NSCell trackMouse:inRect:ofView:untilMouseUp:]
#17 0x9060f4f7 in -[NSStepperCell
trackMouse:inRect:ofView:untilMouseUp:]
#18 0x901794cc in -[NSControl mouseDown:]
#19 0x90177d9b in -[NSWindow sendEvent:]
#20 0x90144a2c in -[NSApplication sendEvent:]
#21 0x900a2705 in -[NSApplication run]
#22 0x9006f9ba in NSApplicationMain
#23 0x00007136 in main at main.m:13
If this looks like I'm passing a bad image to CA I'll keep plugging
away at my image code and try to log what's going on deeper in the
process.
I also have this same crash occurring in another situation that is
slightly more complicated to explain, but involves when I am loading
back up a document and restoring the state. Again, debugging shows
that the image I'm passing CA is good, but CA will either crash, or
if I'm lucky, display garbage. Given that the stepper seems to shine
more light on this issue, I'm currently trying to fix this bug in
relation to the stepper instead of looking at my state restorer
right now.
If anyone has seen this sort of crash before, could they give me
some sort of clue as to what it means?
Thanks,
Colin
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