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Re: [Leopard] Creating shared NSOpenGLView, Core Animation backed
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Re: [Leopard] Creating shared NSOpenGLView, Core Animation backed


  • Subject: Re: [Leopard] Creating shared NSOpenGLView, Core Animation backed
  • From: Richard Somers <email@hidden>
  • Date: Tue, 29 Jan 2008 08:35:09 -0700

Apple's LayerBackedOpenGLView sample code illustrates the sharing of OpenGL objects (textures, display lists, etc.) between the NSOpenGLView surface-backed context and the core animation layer- backed context. At least that is what the comments in the code seem to indicate.

Am I not understanding this correctly?

Regards,
Richard


On Nov 1, 2007, at 11:29AM, David Duncan wrote:

is there a way to create shared NSOpenGLView (sharing textures, etc.) that
are part of a Core Animation tree ? The context seems to be replaced by
another one when drawing occurs.

You will have to use the CARenderer directly if you wish to do this. -- David Duncan Apple DTS Quartz and Printing email@hidden
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