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Re: insertText: without a NSWindow/NSView (or: Unicode input without NSView/Window)
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Re: insertText: without a NSWindow/NSView (or: Unicode input without NSView/Window)


  • Subject: Re: insertText: without a NSWindow/NSView (or: Unicode input without NSView/Window)
  • From: Ken Thomases <email@hidden>
  • Date: Wed, 30 Jan 2008 02:21:55 -0600

On Jan 30, 2008, at 2:05 AM, Adam Zegelin wrote:

I can do single keys fine, I just send the [[event characters] characterAtIndex:0] off to the game engine. But things composite characters like option-e + e (é) do not work. [[event characters] characterAtIndex:0] just returns "e". Non-composite keys like option- w (∑) do work correctly.

Why do you not process all of the characters in the event? In other words, [[even characters] length] may be greater than 1. There should be a COMBINING ACUTE ACCENT (u0301) character following the "e".


If the game engine needs precomposed characters, then you can call - [NSString precomposedStringWithCanonicalMapping] on the string, first. Note that this is orthogonal to my previous point. It is _not_ guaranteed to reduce the length to 1.


Also, since I'm only inspecting the event stream, other systems of input such as the Character Palette don't work with the application.

I don't know the solution to this. However, most input sources other than the keyboard would be unavailable in full-screen mode, anyway. Right? So, you should be able to get by with the ordinary NSWindow/ NSView methods.



-Ken

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