Re: Creating the app menu from scratch
Re: Creating the app menu from scratch
- Subject: Re: Creating the app menu from scratch
- From: "Michael Ash" <email@hidden>
- Date: Sun, 13 Jul 2008 23:52:53 -0400
On Sun, Jul 13, 2008 at 5:01 PM, Jim Crafton <email@hidden> wrote:
> I'd like to be able to create an application's menu from scratch,
> without a nib file.
Can you elaborate on why? Most of the time from what I've seen, when
people think they need to do this, they really don't. For example:
- People making games want to control everything. It works just as
well if you make a little NSApp delegate object in the MainMenu.nib
and take control from there.
- People implementing a framework that needs to create everything
programmatically. Instead of going without a nib, create a stub
MainMenu.nib which contains as little as possible but still gets your
program up and running. At that point you can then customize the menu
and everything else in code.
- If you're making a naked binary, there's might be no good place to
put the nib. This case is a little trickier, but you can work around
it. You can do this by taking advantage of the fact that the NSNib
class supports NSCoding. Make a little helper tool that loads the nib
using NSNib, serializes it with NSKeyedArchiver, and then writes the
data into something readable. (If you're embedding into your source,
you can have it output C char array syntax.) Then your main binary can
load that data into an NSData, reconstitute the NSNib object from it,
and load it.
- Learning. Occasionally somebody decides that building a nibless
application is the best way to learn about Cocoa. From what I've seen
it's really just a very complicated way to learn about a bunch of
painful, otherwise-useless aspects of Cocoa.
I'm sure we can help you out if you want more information about any of
the above propositions.
Mike
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