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Re: Bindings Cocoa and new Thread (Spinning Beach Ball an new Thread)
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Re: Bindings Cocoa and new Thread (Spinning Beach Ball an new Thread)


  • Subject: Re: Bindings Cocoa and new Thread (Spinning Beach Ball an new Thread)
  • From: Stefan Werner <email@hidden>
  • Date: Wed, 4 Jun 2008 16:47:17 -0700


On Jun 4, 2008, at 4:10 PM, Alexander Hartner wrote:
1.) I gathered i have to create a new NSAutoReleasePool in my "threaded" method. Is this correct ?

Yes, every thread needs a separate AutoReleasePool. I don't know from the top of my head if NSThread creates one for you (I usually use pthreads and there you have to create your own).


2.) During execution of this I am updating the UI components from a thread which is not the main thread. This produces several error messages. How can I updated UI components. I tried using performSelectorOnMainThread, but this didn't work either. Not sure if this is the right approach.

Basic rule of threading on OS X: don't do any UI stuff whatsoever outside of the main thread.


3.) Is there an alternative way to achieve this without the beach ball appearing. I understand what caused it was the fact that I never exited the action method, at least not quickly. I would prefer an approach which did not require a new thread to be created.


Are you using blocking sockets to talk to the remote server? If so, using non-blocking sockets can help you do the entire communication based on events instead of polling.

-Stefan
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 >Bindings Cocoa and new Thread (Spinning Beach Ball an new Thread) (From: Alexander Hartner <email@hidden>)

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