Re: QCView openGLContext
Re: QCView openGLContext
- Subject: Re: QCView openGLContext
- From: David Duncan <email@hidden>
- Date: Fri, 14 Mar 2008 13:39:42 -0700
On Mar 14, 2008, at 12:56 PM, Lorenzo wrote:
I will file a bug.
I run XCode 3.0 - Xcode IDE: 921.0 - Xcode Core: 921.0 -
ToolSupport: 893.0
Please file it, its always good to know what will help our
developers :).
Actually I have adopted the solution posted by Sam, here in the list.
I render the qc composition into an openGLView using a timer.
It works well. I still get some garbage when resizing this view, but
I hope
to fix it soon with the reshape and update APIs.
From what it sounds it seems like thats a good solution, although I'd
also wonder why you have multiple GL contexts in a single window, as
this is not the best route for performance. You might want to look
into merging all of your OpenGL content into a single context instead
of the multiple contexts you have.
As for the garbage, it is likely that your QC Compositions are missing
a Clear Patch. Adding one should prevent the garbage.
--
David Duncan
Apple DTS Animation and Printing
email@hidden
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