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Re: Cocoa binding always produces zero for bound value
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Re: Cocoa binding always produces zero for bound value


  • Subject: Re: Cocoa binding always produces zero for bound value
  • From: Ken Thomases <email@hidden>
  • Date: Mon, 24 Mar 2008 15:02:15 -0500

On Mar 23, 2008, at 8:18 PM, Tron Thomas wrote:

I am having a problem with Cocoa bindings that I cannot figure out.
There is some object that is observing the value of another object. An example for the relevant implementation of the classes is as follows:


@implementation SomeObject
- (id)initWithObject:
(AnotherObject*)object
{
self = [super init];
if(nil == self){
return nil;
}
[object addObserver:self forKeyPath:@"value" options:0 context:nil];


   return self;
}

- (void)observeValueForKeyPath:(NSString*)keyPath
   ofObject:(id)object
   change:(NSDictionary*)change
   context:(void*)context
{
   if([keyPath isEqualToString:@"value"]){
       float value = 2.0f;
       value = [object value];

At this point, the compiler only knows that object is an id. It doesn't know the specific class. So, of any of the "value" methods it might know about, it doesn't know which specific one is meant. Normally that wouldn't matter, but when you're dealing with float returns (or struct returns) the generated code would be different.


In other words, the compiler is generating the code here as though it were invoking a "value" method that returns an int. What is actually being invoked is a method which returns a float. The mismatch causes the problem.

       ::NSLog(@"The observed value for %@ is %f", object, value);
   }
}
@end

@implementation AnotherObject
- (void)setValue:
   (float)value
{
   _value = value;
   ::NSLog(@"The value for %@ was updated to %f.", self, _value);
}

- (float)value
{
   ::NSLog(@"The value for %@ is %f.", self, _value);
   return _value;
}
@end

_value is a private member of the AnotherObject class.

When I run the program, I get output like the following:

2008-03-23 17:48:24.218 MyProgram[276:813] The value for <AnotherObject: 0x188240> was updated to 2.000000.
2008-03-23 17:48:24.219 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 2.000000.
2008-03-23 17:48:24.223 MyProgram[276:813] The observed value for <AnotherObject: 0x188240> is 0.000000
2008-03-23 17:48:24.224 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 2.000000.
2008-03-23 17:48:24.225 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 2.000000.
2008-03-23 17:48:24.267 MyProgram[276:813] The value for <AnotherObject: 0x188240> was updated to 3.000000.
2008-03-23 17:48:24.268 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 3.000000.
2008-03-23 17:48:24.270 MyProgram[276:813] The observed value for <AnotherObject: 0x188240> is 0.000000
2008-03-23 17:48:24.270 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 3.000000.
2008-03-23 17:48:24.273 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 3.000000.
2008-03-23 17:48:24.315 MyProgram[276:813] The value for <AnotherObject: 0x188240> was updated to 4.000000.
2008-03-23 17:48:24.319 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 4.000000.
2008-03-23 17:48:24.320 MyProgram[276:813] The observed value for <AnotherObject: 0x188240> is 0.000000
2008-03-23 17:48:24.321 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 4.000000.
2008-03-23 17:48:24.322 MyProgram[276:813] The value for <AnotherObject: 0x188240> is 4.000000.



The problem is even though the value is updated to some non-zero value, the observed value is always zero. I have tried stepping through the code and verified that when I step into [AnotherObject value] method from the call in [SomeObject observeValueForKeyPath:ofObject:change:context:], the _value instance member is non-zero. Yet when I return to the calling method, the local value variable gets set to zero. This does not make sense.


What would allow the SomeObject instance to get the proper value for AnotherObject when observing it?

There are two approaches to fixing this:

1) Use a method name which won't be ambiguous about its return type, such as floatValue. It's not the name that actually matters, it's that all of the "floatValue" methods that the compiler might know about at that point have a return type of float -- because what perverse soul would create a floatValue method that returned something other than float -- so there's no chance of confusion.

2) Cast "object" to the specific class that you know it to be (i.e. AnotherObject*). You would have to make sure you've imported AnotherObject.h, of course.

Cheers,
Ken
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