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Re: "Drawing" CATextLayer into a CGImageRef?
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Re: "Drawing" CATextLayer into a CGImageRef?


  • Subject: Re: "Drawing" CATextLayer into a CGImageRef?
  • From: John Harper <email@hidden>
  • Date: Thu, 09 Oct 2008 10:28:11 -0700

Hi,

the best way to address this kind of thing is by drawing the shadow into the layer bitmap. You can do that by subclassing CATextLayer and adding a drawInContext: method something like:

- (void)drawInContext:(CGContextRef)ctx
{
	CGContextSetShadow (ctx, CGSizeMake (0, -4), 2);
	[super drawInContext:ctx];
}

for performance reasons it's best to avoid using the CALayer shadow support unless the content of the layer being shadowed is animating, otherwise drawing the shadow into the layer (or into a dedicated shadow layer) is usually much cheaper overall.

	John


On Oct 9, 2008, at 9:25 AM, Tim Andersson wrote:

Hi there!

In my application I have a CATextLayer (timeLayer) in a CALayer
(clockLayer). If I apply a shadow to my timeLayer and then animate
clockLayer using a CATransform3D, it animates VERY slowly.
I figured I would solve this problem by creating a "snapshot" image of the
timeLayer, setting a new CALayers contents to the snapshot image, and then
animating the new layer containing the snapshot.
The problem is that I have no idea of how to achieve this. If you know any
other way of solving my problem, or how I can accomplish the above, it
would be very kind of you to share your thoughts.


Kind regards,
Tim Andersson
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 >"Drawing" CATextLayer into a CGImageRef? (From: Tim Andersson <email@hidden>)

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