AGRegex (was: NSString and regular expressions)
AGRegex (was: NSString and regular expressions)
- Subject: AGRegex (was: NSString and regular expressions)
- From: BareFeet <email@hidden>
- Date: Tue, 4 Aug 2009 13:15:18 +1000
Hi all,
Has anyone got procedure for getting AGRegex to work in their project?
Thanks,
Tom
BareFeet
----
From: BareFeet <email@hidden>
Date: 31 July 2009 9:03:20 AM AEST
To: Cocoa Dev <email@hidden>
Subject: Re: NSString and regular expressions
Hi Rob,
I personally just compile the files directly into my project.
You need AGRegex.h and AGRegex.m but you should only compile the
following files from the pcre distribution:
pcre_chartables.c
pcre_compile.c
pcre_exec.c
pcre_fullinfo.c
pcre_get.c
pcre_globals.c
pcre_info.c
pcre_ord2utf8.c
pcre_tables.c
pcre_try_flipped.c
pcre_ucp_searchfuncs.c
pcre_valid_utf8.c
pcre_xclass.c
Thanks. I tried that, but get 436 fails during compile, starting with
"pcre.h: No such file or directory."
So I copied pcre.h across to my project too but then get more errors
starting with "pcre_internal.h No such file or directory."
If I add all the header files, I still get compile errors, starting
with:
pcre_ucp_searchfuncs.c:48:54:
error: ucptable.c: No such file or directory
So I copied ucptable.c but I get the error:
ucptable.c:4:
error: expected '=', ',', ';', 'asm' or '__attribute__' before
'ucp_table'
Can you please clue me in as to how to get AGRegex to work?
Thanks,
Tom
BareFeet
----
From: BareFeet <email@hidden>
Date: 30 July 2009 2:51:59 PM AEST
To: Cocoa-dev <email@hidden>
Subject: Re: NSString and regular expressions
Hi Rob & all,
On 28/07/2009, at 11:02 AM, Rob Keniger wrote:
You might want to look at AGRegex which is very compact (one class)
and which uses PCRE:
http://colloquy.info/project/browser/trunk/Frameworks/AGRegex
Thanks for the tip. Have you been able to get this to work?
Do we add the framework or the AGRegex files (and PCRE folder) to our
own project? I've tried both and can't get it to work. I can't find
any instructions in the documentation on adding it correctly to your
own project.
Thanks,
Tom
BareFeet
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