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Re: Coding with VM limitation on the iPhone?
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Re: Coding with VM limitation on the iPhone?


  • Subject: Re: Coding with VM limitation on the iPhone?
  • From: Steve Christensen <email@hidden>
  • Date: Tue, 18 Aug 2009 17:33:31 -0700

On Aug 18, 2009, at 4:53 PM, Jonathon Kuo wrote:

On Aug 18, 2009, at 4:37 PM, Luke the Hiesterman wrote:

Your app will not be paged to the disk at all. It must run entirely on in physical memory. To know when you're running out of memory, override -[UIViewController didReceiveMemoryWarning]

On Aug 18, 2009, at 4:38 PM, Alex Kac wrote:

You typically only get about 5-40MB of available RAM. Its not flash. Its real RAM. But you have no guarantees. The iPhone has a robust memory system with low memory warnings and such and you just have to use those to determine if you have enough.

Hmm, that's kind of a harsh environment... The notification mechanism is great for the purpose of controlling bloat, but doesn't tell you how much VM you have to play with at the outset. I suppose all I can do is *try* to alloc() and if it fails, well, then what? It sounds like it's mostly out of my control if whatever else is running has already consumed VM. Gotta rethink this entire thing.

You should probably consider working in more bite-sized chunks, depending on what you're trying to do, rather than do a massive malloc and hoping for the best until it fails. Then when you get a low-memory warning you can at least release the least recently-used chunk, for example.


And "harsh" is probably the wrong word since it's all relative. Consider if you'd been doing development on the original Mac back in 1984: 128KB total memory, a 400KB floppy disk and no VM. Having several megs to work with is downright luxurious... :)

steve

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References: 
 >Coding with VM limitation on the iPhone? (From: Jonathon Kuo <email@hidden>)
 >Re: Coding with VM limitation on the iPhone? (From: Luke the Hiesterman <email@hidden>)
 >Re: Coding with VM limitation on the iPhone? (From: Jonathon Kuo <email@hidden>)

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