Re: Detect Keyboard Layout for CGKeyCodes
Re: Detect Keyboard Layout for CGKeyCodes
- Subject: Re: Detect Keyboard Layout for CGKeyCodes
- From: Joe Turner <email@hidden>
- Date: Wed, 19 Aug 2009 21:02:19 -0500
Hey,
This is not *exactly* what I would like to achieve. Basically, what I would like to do is the reverse: I would like to convert a string into a CGKeyCode. Like on a US keyboard, I would input the string "a" and get returned the CGKeyCode 0. This would be extremely straight-forward (just a matter of including Events.h from HIUtilites), except that all the constants only stand true for US keyboards. So, I would like to be able to convert based on the keyboard they have, so the right key gets a simulation of a click.
Or, maybe there's a better way to do this than CGEvents? I just need it to be universal–This app is a background app, so the keystroke needs to be able to be inserted anywhere.
Cheers,
Joe Turner
On Wednesday, August 19, 2009, at 07:30PM, "Harry Jordan" <email@hidden> wrote:
>I've not used CGEvents much.. (Once upon a time, hopefully never
>again) but if I remember rightly CGKeyCodes are equivalent to NSEvent
>keyCodes*. If not you can easily convert between the two using: +
>(NSEvent *)eventWithCGEvent:(CGEventRef)cgEvent.
>
>Have a look at this: http://inquisitivecocoa.com/2009/04/05/key-code-translator/
> for my version of what I think your trying to achieve. Be warned,
>there are a few gaps in my implementation (like F numbers for
>instance), but that shouldn't be that hard to add.
>
>Harry Jordan
>http://inquisitivesoftware.com/
>
>On 19 Awst 2009, at 18:40, Joe Turner wrote:
>
>> Hey,
>>
>> I've got an application that basically simulates a keyboard using
>> CGEvents with CGKeyCodes. However, because CGKeyCodes only map the
>> position of the key on a keyboard, and not the actual key, I've run
>> into some issues. Is there an easy way to detect the type of
>> keyboard they have, and convert a CGKeyCode from a standard US
>> keyboard to whatever keyboard they have?
>>
>> Any help would be much appreciated! :)
>>
>> Joe
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