Re: App Launches in Finder, Hangs While Launching in Debugger
Re: App Launches in Finder, Hangs While Launching in Debugger
- Subject: Re: App Launches in Finder, Hangs While Launching in Debugger
- From: Kyle Sluder <email@hidden>
- Date: Sun, 13 Dec 2009 23:52:11 -0800
On Sun, Dec 13, 2009 at 11:44 PM, Joe The Programmer
<email@hidden> wrote:
> Great, thanks. Garbage Collection is not currently being used. This code previously was built with the 10.4 SDK which did not support GC. Now it builds with the 10.5 SDK, so I would assume is GC capable.
Turning on GC is not the solution to your problem. Fixing your memory
management bugs is the solution.
> Is GC as easy to implement as toggling the GCC_ENABLE_OBJC_GC build setting to either supported or required? It was set to unsupported. I changed the setting to supported, and my code compiled and linked fine. However, the debugger reported FlashInApp.framework was not built with GC and stopped. Perhaps there is a version of Flash'In'App framework that supports GC, I don't know.
I doubt there is. They would just build the library as GC-supported then.
> You were right, those same messages appeared in Console.app. It didn't occur to me to check there. Like you said, uncaught exceptions should be treated as crashes regardless.
There's a big debate lying behind this statement. In this case, yes,
you should not allow this exception to survive.
--Kyle Sluder
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