Re: testing email code in the simulator (MFMailComposeViewControllerDelegate)
Re: testing email code in the simulator (MFMailComposeViewControllerDelegate)
- Subject: Re: testing email code in the simulator (MFMailComposeViewControllerDelegate)
- From: Matt Neuburg <email@hidden>
- Date: Thu, 31 Dec 2009 09:21:34 -0800
- Thread-topic: testing email code in the simulator (MFMailComposeViewControllerDelegate)
On Wed, 30 Dec 2009 15:50:50 -0800, David Duncan <email@hidden>
said:
>I would honestly recommend you get and provision a device if you plan to do
significant development, as there are a number of other limitations in the
simulator (the most relevant of which is the drastic performance differences
between the device and the simulator). An iPod Touch is a popular development
environment and should allow you to do most things that are not phone specific.
I'd go further. The simulator is only a simulator. An app that has not been
tested on a device has not been tested at all. Every iPhone app I've
written, even though it ran fine in the simulator, crashed the minute I
first tried it on a device. Those crashes were easy to fix, but my point is
that the simulator didn't trigger them at all. It's a completely different
machine, working a completely different way. m.
--
matt neuburg, phd = email@hidden, <http://www.tidbits.com/matt/>
A fool + a tool + an autorelease pool = cool!
AppleScript: the Definitive Guide - Second Edition!
http://www.tidbits.com/matt/default.html#applescriptthings
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden