Advice on the suitability of Core Animation in this situation
Advice on the suitability of Core Animation in this situation
- Subject: Advice on the suitability of Core Animation in this situation
- From: Kiel Gillard <email@hidden>
- Date: Fri, 27 Mar 2009 10:24:14 +1100
Hi all,
We're developing a document based app that displays many potentially
small and large shapes within a given document, much like a CAD app.
We've gone down the path of Core Animation so far and it works for the
most part. But we're often limited by the 2048x2048 OpenGL texture
size and the performance of many CATiledLayers seems to bog us down
quite bit, especially with very large shapes. The animations we can
create with Core Animation are extremely useful in providing end users
feedback (for example, if the shapes move, they actually *move* to
their new position).
These limitations have me wondering, what would you advise in this
situation, especially given the usability advantages offered by Core
Animation? I think it would be premature to make any decisions until
we release version 1.0 of our app and until the release of Snow
Leopard. But if Snowy doesn't offer a solution, my gut instinct is to
use OpenGL.
Thanks for sharing your thoughts,
Kiel
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